Pathfinding WebGL
By 0132292
- Support Diagonal Movement
- Pay Attention to The Hovered Cell Info And Path Finding Results Info Panel
Controls
- Left Mouse Drag and Drop the Green Flag To Set The Start Position
- Left Mouse Drag And Drop the Red Flag to Set Goal Position
- Select A Pathfinding Algorithm From The Drop Down List
- Click on the Top Left Checklist to Toggle Support for diagonal movement
- Click The Recalculate Pathfinding Button To Begin The Pathfinding
- Right Click On A Cell to Toggle Is Passable On or Off
- Left Click On A Cell To Force Increment Cost,
- Middle Mouse Click On A Cell To Decrement Cost.
Note:
* Any Cell with A Cost Higher than 1 is considered a Cell of Type "Sand"
* Any Cell that Is Not IsPassable is Considered a Cell of Type "Wall"
* Cell Changes will not be lost when the Recalculate Pathfinding Button is Clicked Again Unless the Application was exited.
Status | Released |
Platforms | HTML5 |
Author | Solitude Interactive |
Made with | Unity |
Leave a comment
Log in with itch.io to leave a comment.